Yes, Cyber Shadow does feel an awful lot like the old-school 8-bit Ninja Gaiden games. This is especially helpful before taking on a boss. For example, they can upgrade Shadow's sword, give him a cannon, a charge blade, or a dispenser than can slowly recover SP over time. These power-ups are often worth the investment. However, once you find the checkpoints, you can use in-game currency scattered from fallen enemies to add functions to those checkpoints, including health recovery, SP recovery, and power-ups. If anything, the worst feature about the checkpoints is that there aren't enough of them. It will make you throw your controller in anger more than once. And, yes, Cyber Shadow can be a very frustrating game. As for what works, Cyber Shadow offers players a series of checkpoints to help cut down frustration. It doesn't pull that off as well with Cyber Shadow for reasons I'll get into in a moment. Mechanical Skull and Yacht Club also recognize the importance of modernizing an old-school formula and recognizing the areas in which gaming has evolved. As an homage to Ninja Gaiden and similar games from that era, Cyber Shadow hits every note, just as Shovel Knight did for the Mega Man series. Also, like Tecmo's classic series, players will have to navigate difficult jumps and master harrowing platforming sequences before taking on massive bosses. Like Ryu, Shadow uses his blade to cut down enemies, but is only able to strike directly in front of him. More than that, Shadow has one main weapon: his katana blade. To start, the title character bears a slight resemblance to Ryu Hayabusa. I wanna be the GaidenĬyber Shadow is going to draw a lot of Ninja Gaiden comparisons. However, given what lies ahead, upgrading isn't a bad idea, because this journey is going to be tough. There isn't a lot of backtracking in this game, unless you're planning to look for HP and Spirit Point (SP) upgrades. While predecessor Shovel Knight uses self-contained, linear stages, Cyber Shadow uses single "chapters," but ties them all together in a single Metroidvania-style layout. Progen lies in finding Shadow's master, but her whereabouts are unknown and a chunk of game is dedicated to finding where she ended up.Ĭyber Shadow puts players in a 2D world filled with killer machines. Progen, a brilliant scientist who has gone mad. That's mainly due to the machinations of Dr. What was once a bustling metropolis now lies in ruins and is up in flames. Emerging from the shadowsĬyber Shadow tells the story of a dystopic future, where the title character Shadow wakes up in the middle of Mekacity. And more than Shovel Knight, it harkens back to the old days, warts and all. If the Shovel Knight series is akin to NES classics like Mega Man, Cyber Shadow feels much closer to the 8-bit Ninja Gaiden series. That's why the team got into publishing, helping developer Mechanical Head Studios release Cyber Shadow. Since its inception, Yacht Club Games has been recognized for its old-school gaming aesthetic.
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